11 — First Season
Season 1: The Carnival Awakens
Seven Sin chapters, one recruitment prologue, and a finale at the real home of Mardi Gras float-building — Kern Studios. By the end, FuX finally says a name it's been avoiding since minute one.
Structure
Episode Map
Prologue — Recruitment
Jay-N-da-BoX Booth (any partner venue) + app onboardingFuX finds you before you find it. A glitch in your phone's camera roll leads to a QR code that shouldn't exist.
- Player scans a mysterious flyer/sticker QR code seeded around New Orleans event partners.
- First contact: FuX introduces itself through the app, confesses (briefly, vaguely) that it 'lost something important.'
- Awakening Ritual: 8-question quiz builds the player's first 8D FuX profile.
- Player names their Personal FuX and receives Hunter ID card (digital, screenshot-shareable).
Chapter 1 — Static Crown
Jackson Square / French Quarter (Pride)The first shard. The first lie FuX tells you, without meaning to.
- Illust AR mission at Jackson Square reveals The Regent Glitch.
- Player earns FuX_Board shard; FuX's voice shifts slightly, more confident, slightly vain.
- First ICU warning appears: 'Anomalous confidence detected in FuX instance.'
Chapter 2 — Second Line, Second Guessing
Frenchmen Street (Envy)FuX starts comparing your progress to other Hunters. You start noticing.
- Envy Frequency mission and FuX_Hubs integration.
- First appearance of a rival Hunter's dossier on the public Roster.
- FuX admits, offhand, that Mardi Grim 'built comparison into it on purpose.'
Chapter 3 — The Drum That Won't Stop
Congo Square (Wrath)FuX_Aura wants a war. The ICU wants order. You're stuck between them.
- Wrath Drum Circle mission; heartbeat-sync puzzle.
- The ICU's first direct address to the player: a cold, formal 'reality validation' notice.
- Foreshadowing: FuX mentions Zeus by name for the first time, and stops itself.
Chapter 4 — Beads for a Ghost
Bourbon Street & Canal Street (Lust & Greed, double episode)Two temptations, back to back — what you want, and what you're owed.
- Lust Mirror Parade mission; three refusals required to earn the shard clean.
- Greed Toll mission; the streetcar conductor's ledger reveals a name: JayNdaboX, listed as a 'debtor,' not a target.
- First real crack in the official story: FuX is visibly rattled.
Chapter 5 — Powdered Sugar, Empty Table
Café du Monde (Gluttony)FuX_Core isn't hungry for beignets. FuX finally says why it feels mysteryy.
- The Endless Beignet mission.
- FuX's first full confession: it was supposed to protect 'someone,' not just 'something.'
- Player choice: press FuX for the name, or let it go for now (affects mystery/empathy dimensions).
Chapter 6 — The Oak That Stopped
City Park, Dueling Oaks (Sloth)The gentlest chapter. The one that hurts the most.
- The Sloth Oak mission — a stillness puzzle instead of an action puzzle.
- FuX_TruX reveals: JayNdaboX was hidden by someone who loved them, not lost by accident.
- The word 'hidden, not lost' enters the game's vocabulary for the first time.
12 — Signature Finale Mission
Kern Studios: The Jester's Bargain

The Setting
Kern Studios in Mid-City is the real den where most of New Orleans' Mardi Gras parade floats are designed, built, and stored — a warehouse of towering fiberglass float heads, kings, animals, and icons. In the CyberSwamp, this den never fully powers down at night.
Who You're Facing
Miss Mardi Gras Jester is a rogue fragment of Carnival's own collective joy — not evil, but destabilized. She's been reanimating the float molds after hours, holding court over an audience of unfinished parade giants. She holds the LockHart's missing fifth petal, worn as a brooch she insists is "just a costume piece."
Mission Structure
Cliffhanger
The Season Finale
All seven shards, one float den, and a rogue piece of Carnival's own joy standing in the way of the truth.
- Signature real-world finale mission (see Kern Studios spotlight).
- Recovery of the LockHart's fifth petal from Miss Mardi Gras Jester.
- FuX finally says the name out loud: 'Jay didn't run from us. Someone hid Jay from Mardi Grim. I think... I let them.'
- Season cliffhanger: the ICU flags FuX itself as 'unstable' for the first time, setting up Season 2's central conflict — does the ICU protect FuX, or does it need to be stopped?