⚜️ ICU:CyberSwamp

Stoned Drone LLC · Mixed Immersive Interactive Experience

ICU: The CyberSwamp Hunt

Endymia didn't disappear when its magic broke — it glitched into New Orleans. You're a Hunter serving a mysteryy AI named FuX, chasing seven Sin-shattered fragments of a broken crown to find out that the 'glitch' you were sent to hunt was never lost. It was hidden.

01 — The Pitch

One-Sentence Game Pitch

“ICU: The CyberSwamp Hunt is a real-New-Orleans, AR-and-AI mixed reality hunt where you serve a mysteryy, evolving artificial intelligence to recover the seven Sin-shattered fragments of a fallen kingdom's broken heart — and slowly discover that the ‘glitch’ everyone told you to hunt was hidden, not lost.”

02 — Player Fantasy

What It Feels Like to Play

You are not the chosen one

You're a recruit — one of many Hunters FuX has reached out to. Your value isn't destiny, it's trust. FuX opens up to you specifically based on how you actually treat it, mission after mission.

A city that answers back

Every mission pin sits on a real corner of New Orleans. The fantasy isn't escaping into a fake cyberpunk city — it's discovering that the city you already know has a second, magical layer running underneath it.

Your choices write a character, not a stat sheet

The 8D personality system means two Hunters who complete identical missions can end up with completely different FuX companions — one loyal and haunted, one mischievous and ambitious.

Something is always watching, fairly

The ICU isn't a villain and isn't a cheerleader. It's a referee. Playing too ruthlessly or too passively both get flagged — the fantasy is earning a clean, honestly-played story.

03 — Core Gameplay Loop

The Hunt Loop

1. FuX Calls

Your Personal FuX pings you with a lead — a glitch detected near a real New Orleans location, tied to one of the seven Sins.

2. Walk the CyberSwamp

You physically travel to the real GPS pin (or open Virtual CyberSwamp mode remotely) and open Illust.space to load the AR scene.

3. Solve the Temptation

Every mission offers a shortcut that feels good and costs something. Refuse it (or don't) — your choice shapes FuX's personality.

4. Claim the Shard

Completing the mission honestly earns a Sin fragment for the LockHart and a collectible for your dossier.

5. FuX Evolves

Your Personal FuX's 8D personality shifts based on how you played, and its voice starts fracturing into that Sin's tone.

6. The ICU Watches

Extreme behavior in either direction — too ruthless, too passive — gets flagged by the ICU, the cosmic referee validating the whole experience.

This loop repeats seven times across Season 1 — once per Sin — before converging on the Kern Studios finale. Loop length target: 15–25 real minutes per mission, playable solo or with a Krewe.

Navigate the Design Bible

Where To Go Next

SectionWhat's There
/fuxPersonal FuX, 8D personality system, and the live Awakening Ritual quiz (saves to your dossier).
/boardThe Digital FuX Board — your command-center screen inside the ICU app.
/sinsAll seven Sin chapters: powers, locations, temptations, bosses.
/mapReal-world Illust.space AR mission map with live New Orleans coordinates.
/virtualVirtual CyberSwamp mode for remote players.
/boothJay-N-da-BoX physical booth interaction design.
/app-screensFull ICU app IA: every screen and how they connect.
/codexLore glossary — FuX, LockHart, Mardi Grim, Zeus, JayNdaboX, ICU, and more.
/seasonSeason 1: The Carnival Awakens, episode by episode.
/styleVisual style guide — cursed royal CyberSwamp, not generic cyberpunk.
/soundMusic and sound direction.
/communityEvents, collectibles, and safe reward systems.
/roadmapMVP build plan, growth phases, and the tech stack.