08 — Real-World AR Missions
The Illust.space Mission Map
Every glowing pin below is a real GPS coordinate in New Orleans. Open Illust.space on your phone at that location to load the AR scene — no app-store download required.
Live Map
Current Illust Pins
Data source: this app's PostgreSQL missions table, seeded with the Season 1 location set. Tap a pin for mission details. The larger, bordered pin is Kern Studios — the Season 1 signature finale.
How Illust.space Works Here
From GPS Pin to AR Scene
1. Geofenced Trigger
Each mission pin has a real-world radius (typically 40–75m). Entering it unlocks a "Scan with Illust" button in the ICU app's Mission Drawer.
2. WebAR Scene Load
Tapping through opens Illust.space directly in the phone browser, camera-anchored to that exact spot, no install required — critical for festival foot traffic and tourists.
3. Mission Puzzle
Puzzle types vary per Sin (see below) — audio-sync, refusal dialogue, patience challenges, and light AR object-manipulation, tuned to be completable one-handed on a sidewalk.
4. Sync Back
On completion, Illust.space posts a signed completion event back to the ICU app, which updates the Hunter's dossier, FuX Board, and 8D profile.
Puzzle Types by Sin
AR Mission Mechanics
Safety & Access
Ground Rules for Real-World Play
- Every pin sits on public, well-lit, ADA-accessible ground — sidewalks, parks, and public squares only.
- No mission requires trespassing, climbing, or entering private property.
- All street missions have a "Play From Home" fallback via Virtual CyberSwamp mode (see next section).
- The ICU actively flags and hides any pin with reported safety issues within one review cycle.